The
advancement of technology development gave a great impact in the field of
technology. Various application and gadgets where made along to the growth of
technology. Besides the continuous invention of gadgets a virtual world was
born. A virtual world is classified as the opposite of reality, you represents
yours self as one of the characters in the game and controls it.
Many
people this days where encourage in playing computer games and indulge their
selves as part of that game that develop connection in their real life
personality. Computer games, internet, or media evolves throughout the years
that cause a great outcome in changing of one’s living. Based on my experience,
I was comparing the beauty of anime in a real person and started liking anime
guy characters instead in a real one. It helped me in positive and negative
way, in a positive way because I learned a lot of lessons and in a negative way
because of being addicted that cause a bad result in my schedules. There are
still a lot of reasons why people where influence in the virtual world.
Searching
for the explanations, I came a crossed an article written by Liu Yun called
“Why do we love Role-Playing Games --- Human’s Original Need of Presence”, where
it discussed about the importance and factors of presence that are found in
role-playing games.
“All in all,
the original reason of human needs about presence can be divided into two main
reasons: 1. the human curiosity; 2. the human’s desire of control”.
On
this article, discussed the meaning of presence in the connection of technology
in people lives, is the illusion of the media users that a mediated experience
is not mediated defined by Lomband and Ditton in their article about “TheConcept of Presence”.
Escaping the reality was one of the major reason
why they embrace the beauty of a virtual world. They leave their problems,
loneliness, stress and negative emotions in reality and enter the virtual world
in order to see the relaxation and happiness. It state also in the article
written by Michelle Castillo called “Study: Virtual Reality personas InfluenceHow You Act in the Real World”, where it talked about the usage of your own
avatar or character’s personality in the game that applies also in your own
interaction in real life.
Overall, I realized that being carried
away in using the game character in game influence your attitudes for
communication. So we must balance the usage of playing games and build a
defensive wall to avoid the effect of using different personality.
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