“We first make our habits, then our
habits make us.”
I love
anime! And I’m proud of it! As long I remembered I started liking anime at the
age of 12. I can say that I have the habit of watching anime or reading mangas
every day. Being addicted in anime gave a lot of reason in my chosen path of
career in Multimedia Arts. It helped me to discover my talents in drawing in
many ways and continues to develop as I learned.
The growing trends of anime in society build a
great impact in various media. Alongside the continuing growth of anime series
also helped the popularity and success of dating simulation games. According to
the article by Feal ”Popularity in Anime - The wall that divides Japan and the world”, popularity and success of anime defined in different ways.
“When an anime is successful? After a
bit of talk we convened that raw success for an anime series is obtained by
watching to the sales number of the anime DVD/BD in Japan that is the main
source of sustenance for the anime production industry that allows us to get
more and more anime series every season.”
“When an anime is popular? An anime
is popular when it has a big quantity of followers and fans, when communities
get created for the sole purpose of talking over it and is measured mainly by
the raw quantity of people who watched (through different means) and liked a
particular anime series.”
From my
perspective, popularity and success of anime goes along the fans who made the
great impact in the growth of anime fandom that lived up adaptation of dating
simulation games from anime. Many dating
simulation games are based on anime and anime based on dating simulation games.
From my
experience of playing otome games, what makes a good adaption frequently comes
up in the art-style of anime character and storyboard. Some basic example of
dating simulation games based on anime is the Naruto anime series. On this
article written by Damian Cross “Naruto Games Online: Naruto Dating Sims Game”,
states the big popularity of this anime series to create an innovative
application that allows the fans to play online created by Fejro Production.
With the
help of the internet many dating simulation games became popular that start to
create annime adaptation. Some of these are the popular bishojo games; Photo Kano, Amagami, and Koi-Ken!, popular otome
games; Hanayaka Nari Waga Ichizoku, Hakuoki: Demon Of The Fleeting Blossom. The Idea Factory's historical
RPG Hakuoki: Demon Of The Fleeting
Blossom will be North America's first widely available "otome".
Overall, the creation of dating simulation games gave a great impact in
the world market of Japan especially the different industries that continues to
improve in providing their consumers a better look in their selling games.
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