DATING SIMULATION GAMES IMPACT TO SOCIETY
A Research Paper Presented to
Mr. Dustin Celestino of The English Resource Center
Asia Pacific College
Magallanes, Makati
In Partial Fulfillment
Of the Requirements for the Course
RESWRIT-Research Writing
Mary Kristelyn F. Blas
February 2013
INTRODUCTION
A. Background of the Study
Numerous of different kinds of dating simulation games were
developed from anime. Anime industries greatly influenced the development of
dating sims. With the help of anime fans, who were greatly involved by liking
this media, developed an idea to create a game where you can date, talk, and
share wonderful moments with your favourite anime character. Dating sims that
originated in Japan have different kinds of categories like Otome (maiden)
games for females, Bishojo (pretty girl) games for males and other subgenres
like Eroge (erotic) games, that involves pornography. But there are still a lot
of other dating sims that involve a homosexual relationship because of the
popularity of yaoi (boys’ love) and yuri(girls’ love) in animes and mangas
http://www.nz17.com/anifanatikku/articles/31.php).
Many dating simulation games were based on anime, and anime
based on dating sims. It was considered to be one of the major reasons why
dating simulation games became popular. Mainly the fact that the art style and
genres of anime were really popular among anime fans, otakus, and gamers these
days (http://antiotaku.wordpress.com/2010/06/14/what-the-heck-is-a-dating-sim/).
The popularity of adapting animes
for dating simulation games in Japan also spread throughout the world. In other
countries, especially Western countries, these games were easily adaptive and
made into their own art style, wherein the character’s looks are realistic
rather than anime-based characters (http://louardongames.blogspot.com/2012/08/do-westerners-play-dating-sims-or-stop.html).
And according to Yano Research Institute, dating simulation games that are
played for females gave the great impact in sales in 2010(http://www.animenewsnetwork.com/news/2010-10-14/yano-research-reports-on-japan-2009-10-otaku-market)
Being
a famous among a lot of people, dating sims became a major issue of how they
were used. Since dating sims like otome games became popular among women, it
also became popular among men in the same and different reasons. Same, because
some men are romantically involved but others are only sexually involved. Like
eroge games and other subgenres that focuses on pornography, caused some
problems for men. Example of this case is an article of Dr. Mark J. Kline (http://www.escapistmagazine.com/articles/view/columns/ask-dr-mark/8726-Dating-Sims), where it helped a
certain avid gamer to answer his problems about the effects of dating sims to
him.
There
are a lot of reasons why people play dating sims. The only fact that it was a
part of entertainment that developed and become popular throughout the years,
although there are consequences and risks when it comes to one’s lifestyle.
Therefore, having further understanding about the positive and negative effects
of being a gamer of these dating sims.
This research paper focuses on the reasons why many people
were motivated to use dating simulation games as substitute for a real
relationship.
B. Statement of the Problem:
This study aims to answer:
- What are the reasons why many people were motivated to use dating simulation games as substitute for real relationship?
C. Significance of the Study:
Gamers: This research
paper would be able to help the gamers in learning more about the dating sims.
This research paper will include the different effects of dating sims in a
person.
Anime enthusiasts: This research will benefit Anime
enthusiasts in learning more about the dating sims that are adapted in anime
and vice versa. Including the news about the animes and dating sims.
Future Researches: This research can be recommended for future researchers who are interested in learning this study. Since the beneficial information are given it can be help as a guide for their study.
D. Scope and Delimitation:
This study focuses on the reasons why many people were
motivated to use dating simulation games as substitute for real relationship.
This study will emphasize on the effects of different kinds dating simulation and the reasons why it was being played. Therefore, this research paper will study focus mainly on the people who experienced playing this game and changes in their lives.
E. Materials and Methods:
This research will be based on the articles about dating
sims, visual novels, animes and the experiences on a person who have positive
and negative effect on playing the dating simulation games. Since the
researcher aims to let the readers know the reasons why many people were
motivated to use dating simulation games as substitute for real relationship. A
descriptive method will be recommended since there is a need of
explanation in the process.
Next Surveys and interviews will be conducted for dating sims players and non-players to ask their opinions about dating simulation games.
Next Surveys and interviews will be conducted for dating sims players and non-players to ask their opinions about dating simulation games.
F. Definition of Terms:
Dating sims. A type
of dating game that originated in Japan.
Otome game. A
Japanese term called “maiden” in Japan and a popular dating game for females.
Bishojo game. A
Japanese term called “pretty girl” in Japan and a popular dating game for
males.
Eroge game. A
Japanese term called “erotic” in Japan and a major genre of dating sims that
contains pornography.
Yaio game. A
Japanese term called “boy’s love” in Japan and a subgenre of datings sims that
contains bisexual relationship among males.
Yuri game. A Japanese
term called “girl’s love” in Japan and a subgenre of datings sims that contains
bisexual relationship among females.
Anime. A popular
media among a lot of fans that originated in Japan